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Lua/Server/NetworkObject

From JC2-MP Documentation

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Description

NetworkObject is a networked object storage, accessible to all server-side and client-side modules.

Static functions

Returns Prototype
NetworkObject Create(string, table)
NetworkObject Create(string)
NetworkObject GetByName(string)

Functions

Returns Prototype
SetNetworkValue(string, object)

Functions inherited from SharedObject

Returns Prototype
number GetId()
string GetName()
object GetValue(string, object)
object GetValue(string)
table GetValues()
Remove()
SetValue(string, object)